it ought to just be restricted as the OSRS one will be

  • EOC process is fine in RS3 and enjoyable to use. What was lost in the years as is the quirkiness of buy RS gold that makes it distinctive as a MMORPG (even osrs does not really capture the quirks and nuances of the"greatest" version of RuneScape in my own eyes ). Certain developments removed idiosyncrasies and replaced them with dull content. Where is the magic, the suspense, the action in divination that virtually every other gathering skill has? I feel that Jagex was trying too hard if they set out divination and today, invention (don't even get me started on that crap ability ).

    I could go on and on, but as a side note, herbs in rs3 went up so I must check what my slayer tab is at now and maybe I might return and finish maxing. Reading everything you're saying about divination, I think you may enjoy archeology. I fully agree with you, divination was a dreadful ability, but they really stepped it up to the new skill. It makes you actually want to continue training and find new things.

    Why have aims to upgrade your gear at all, much better to just stop progressing. Absolutely fucking dumb justification for our ever-increasing passing expenses. And no this isn't saying we should have no death price, such as Five-O said, it ought to just be restricted as the OSRS one will be. It's not even an option unless you just ring switch continuously, in which case you are sitting at a 50/50 of having to cover an insane uncapped death price. They can't release a new ring using a passive. Rod replaced asr for ALL uses when death costs creeped their way into the 3-5m for typical single fashion setups. It is simply not realistic unless you are fuckin Couchy or something.

    Common sense is tough apparently. It is the exact same mentality you employ to the wilderness and other dangerous locations. Also you're completely missing the context. Possessing a climbing price is more punishing, but it is the exact same system in RS3. You did not see Day1 Solak teams bringing complete hybrid swaps and risking upwards to 10m. You watched most people focusing on a single style, using RoD, etc.. That's how learning is assumed to be. As soon as you're more comfortable, you fall food/supplies for more harm, swaps, etc.. That is the exact cycle that the statement suggests. Try learning instead of attempting to perform top-efficiency kills.

    To be fair, comparing into the wilderness isn't a good argument because a ton of players that are rs3 believe its dumb and should be removed. If the death cost when learning efficiency methods be more than you make without drops within an efficient group? To learning solak, cause you may easily die many times on the way. I would argue that by the time you've died 10 times using a departure fee by hybriding another 100 hours you endure to earn more. Great to know people like you who are 100% devoid of common sense exist. Imagine using vigour as an example rather than asylum or actual or lotd irngs. But no, swapping for 1 tick of a risk, and thus don't do it. Go back to runescape 2007 gold starting your lootboxes rather than commenting, since it's obviously hard.