Reason behind this Maplestory M Mesos limit

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    Reason behind this Maplestory M Mesos limit to exist other than to slow you down If this were any other MMO that the meso would climb as you progress in the game with no need for any type ofmoney raising effectsWhat we desire is not more spawn We need better content which equals better leveling up and much better scaling andor basic meso

     

    rewards similar to present Reboot Event Ursus which needs to be a permanent shift in RebootWe require a massive rebalance on gear and enemies The fact that AbsoLab still is not greater than CRATyrants is inexcusable and you might want to do a blend of buffing AbsoLab and nerfing yrants CRATyrant functions in the sport up to

     

    now and it is making players overpowered to use anything else By that I mean lower spawn each area but have the enemies act more and whatnot that could reward EXP and items than the normal enemies youd have been facing in the gameThis really helps to make training more interesting because you are no more fighting what are

     

    reskins of Mushrooms and Snails using HP and could create debuffing Maplestory M Mesos for sale skills useful out of core bossing maybe partying It also only makes it so the game actually feels like it is progressively becoming more difficultI believe it would also help to get players to play the sport more of the intended way by placing restrictions on every new

     

     

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